Download ActionScript Developer's Guide to Robotlegs: Building by Joel Hooks PDF

By Joel Hooks

Robotlegs is a standout one of the ActionScript three improvement frameworks to be had this day. With it, Flash, Flex, and AIR builders can create well-architected, testable, and versatile wealthy web purposes - quickly. This concise advisor exhibits you the way the sunshine footprint and concentrated scope of this open resource framework not just solves your rapid coding difficulties, it is helping you achieve perception into AS3 structure on a miles deeper point. The authors supply a walkthrough of particular beneficial properties in purposes they have written in Robotlegs, entire with code for every program as an entire. you are going to find out how to in attaining a stability of suppleness and consistency on your personal initiatives.

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If you’re desperate to get into the code, you can always dive into the source and try to seek out the lines of code that correspond to each step in the process. Personal Kanban example: Moving a task from ‘backlog’ to ‘doing’ The Kanban saves the user’s status continually, so every action has to be captured in the external storage—in this case a local database. If you have ever implemented something like this, it would be worth recalling the solution, or solutions, you’ve used, so you can compare them with the Robotlegs solution.

Including Robotlegs metadata in FlashBuilder How does Robotlegs Injection work? info Flash CS4/CS5 IDE Solution Flash CS4 and CS5 don’t offer the option to specify the metadata arguments to the compiler directly. For a while it was thought that they couldn’t be used with custom metadata at all—but it turns out that if you build against the Robotlegs swc, and you specify that you also want to build a swc of your project, the metadata stays in place. Nice! Figure 4-5. Including Robotlegs metadata in Flash CS4 and CS5 IntelliJ Solution In IntelliJ, specific compiler arguments are provided on a per-module rather than perproject basis.

Info Commands should do their thing and then die When the relevant event fires, the command map automatically creates an instance of each command that is mapped to it, and then runs the execute method. There’s no hard reference kept to the instance of each command created, so it will die and be available for garbage collection as soon as the code triggered by its execute method has finished running. Figure 6-1. info Commands rely on their injections to be useful The most common purpose of a command is to update a model or kick off an operation on a service.

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